![]() (Each other player resolves the combat phase as normal after you resolve your attacks.)Īction : Draw 1 card for each Pipe you control. Response : At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait. Shadow : If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area. When Revealed : Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area. he got right up to the fire-for fire it was-without disturbing anyone. Response : After you play Fearless Scout from your hand, draw a card. “King’s man! King’s man!” his heart cried within him. Response : After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. Willpower: 1 Attack: 2 Defense: 3 Hit Points: 3 He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. Limit 1 per character.Īction : Exhaust Dunedain Pipe and place a card from your hand on the bottom of your deck to draw a card. If you don’t act quickly they could escape and bring news to Cirith Gurat.įorced : At the end of the round, discard all progress from the main quest.įorced : After this quest is chosen as the current quest, reveal an encounter card.Īttach to a Dunedain character. Some of the Serpent’s men are trying to flee on horseback. Shadow : Attacking enemy gets +1 for each Harad objective the players control. Valour Response : After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.ĭesert Bastion gets +1 for each Harad objective attached to a hero. Willpower: 1 Attack: 1 Defense: 0 Hit Points: 3ĭefender of Cair Andros gets +X, where X is the tens digit of your threat. If the players defeat this stage, they win the game. This stage cannot be defeated unless each Harad objective in play is attached to a hero. While there are at least 6 progress tokens on this stage, the Black Serpent loses the text: “Cannot leave the staging area or take damage.” Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player. When Revealed : Randomly select 1 set aside Harad objective and attach it to The Black Serpent. You’ve nearly succeeded in capturing the Southron caravan, but The Black Serpent himself holds the last token you need to infiltrate Cirith Gurat. If this attack destroys a character, remove all progress from the main quest. When Revealed : The first player must choose: either raise each player’s threat by 3, or progress cannot be placed on quest cards until the end of the round. Shadow : Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.Īction : Ready each hero with a Song attachment.Īnd then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City. While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value. Shadow : If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one. When Revealed : Deal 1 damage to each hero with an objective attached. The Black Serpent is considered to be engaged with each player who controls a Harad objective. If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls. The first player randomly selects 1 set aside Harad objective, reveals it, and adds it to the staging area. ![]() ![]() When Revealed : Shuffle the encounter discard pile into the encounter deck. The fighting soon spills into every corner of the crossroads fort. Your initial attack was a success, but the enemy has been alerted to your presence and the whole camp is astir. Īction : Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 until the end of the phase. While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1. ![]()
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